Character and environment look dev and lighting · 2022
G-SHOCK 40th Anniversary Film
One sentence about the project: what it was and what the shot needed to show.
Sequence 01
Texturing · Look dev · Lighting
Maya · Arnold
Look dev for the hero and the environment. Rendered with a sand simulation from the Houdini artist.
Sequence 01
Sequence 02
Texturing · Look dev · Lighting
Maya · Arnold
Fireball simulation from the Houdini artist, rendered in Arnold.
Sequence 02
Dirt Texture Painting
Texturing
Maya · Mari
Dirt and grime painted across the suit, building up in the seams, joints and boots.
Wet Material Test
Look dev
Maya · Arnold
Look dev experiment for a wet material on the armored suit.
Wet Material Test

