Kaz Sato · Lighting & Look Dev
Light is my medium.
Product and brand films for Apple, LOGAN and Ntropic. Click any clip to watch the full film.
Bio
Lighting and look dev for product and brand films.
I'm Kaz Sato, a senior digital artist with roots in the VFX industry and more than ten years of experience creating visual sequences for global brands. I specialize in look development and lighting, balancing an artist's eye with a solid understanding of the pipeline.
My work also covers efficient shader networks and photoreal textures in Substance and Mari, delivered at high quality on tight deadlines. I believe clear communication and a positive, collaborative team are the keys to a successful project.
Skills
Look development, lighting, shader networks, photoreal texturing, product detail work
Software
Maya, V-Ray, Arnold, Redshift, Nuke, After Effects, Photoshop, Mari, Substance
Experience
Sequence lighting. Returned to the team to produce key visual sequences for the "Surprising and Shine" product launch event. Worked with the team to deliver CGI for the new model introductions, contributing to a highly successful launch.
Refined fruit textures and shaders for photoreal results and supported look dev through final delivery.
Lighting and look dev for product launch events and OS sequences. Set up render element workflows for compositors.
Sequence lighting, render optimization, and look dev for global brands.
Modeling through lighting for brand and product films.
Award-winning VFX work including Sport Science and Smallville, from modeling to compositing.
Awards
Sports Emmy Awards, Outstanding Graphic Design, 2008 and 2009. VES Award nominations for created environment and compositing (Entity FX).
Education
BFA, Craft Design, Tama Art University, 1997. Autodesk Maya course, Digital Hollywood USA, 2003.
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